Thursday 7 July 2011

Alien gets a paintjob

I have spent the past few days getting acquainted with polypainting in Zbrush. I'm not totally happy with the skin detail but as an experiment in adding texture under the skin colour it has taught me a good few tricks. I`m also having a play with the rendering settings and have tried to add a little Sub Surface Scattering (SSS) to the model.
Click on the picture for a larger version

One problem I have been experiencing is being able to put the pen down once I start...it`s so addictive :-)

Monday 4 July 2011

Learning, turning and churning

I have spent the past few weeks getting stuck into some great Zbrush training videos from Eat3d - it`s all well and good chewing your way through manuals and reading lengthy tutorials on the web, but with a slightly addled brain such as mine, nothing helps it sink in more than by watching it in action. With my trusty Wacom in hand I set out with a cube and saw how far I could take it.
This is from after a half hour of pushing and pulling my virtual clay around. As you would expect the topology isn`t too pretty - it did originate from a cube after all.
This is the result of taking the alien head into 3d-Coat and retopologizing it. If you haven`t checked out 3d-Coat yet, let me just say how abso-frickin-lutely amazing it is. The retopology tools are brilliant and the voxel sculpting is insane. I thought Zbrush was like working with clay, 3d-Coat just feels totally natural. Unfortunately, due to the nature of voxels, the resulting mesh is somewhat fugly - but then that`s what the retop tools are there for, right?
This is where I am at currently, back in Zbrush. I decided to feminize the alien somewhat, as you can tell from the Angelina Jolie pout. I think the lips are a bit too prominent so may back them off a bit.

My tip of the day: don`t focus too much on one area at first - get the main forms blocked in and turn, turn turn: look at the model from every angle. What looks great from the front does not necessarily look so hot from the side.

Overall I`m loving getting to grips once more with Zbrush - I haven`t really touched it much for a few years and can see how it has come on in leaps and bounds in terms of development and usability. I used to be put off by it`s somewhat quirky interface but find now that it all sorta makes sense. I guess the video tutorials are really helping. Right...onwards and upwards.